

For example if an Assault marine squad gets overrun by mele units it may be a good idea to retreat them immediately even before they take that much damage - keeping them in the field will at best keep that mele unit occupied for the amount of time it takes for them to be killed so why take the casualties? The disadvantage of retreating units is that they will be out of the action for the time it takes for them to run back to your HQ, however while retreating often allows you to save units (and therefore resources) that otherwise would have died.īeware of retreating too early - if your forces spend their entire time running backwards and forwards between the battle and your HQ then thats also a waste of resources.Īlso beware of retreating too late - even if your unit survives it costs money to reinforce. Generally speaking you shouldn't send units to their deaths - keep them alive whenever possible by backing away from battles you know you can't win and retreating units that are really in trouble (hotkey X). Try building at least 1 of each unit / upgrade at least once and try out each ability a few times on different targets to see what they do.Īlso play the other races as well - its just as important to know what the enemy units do. While you are playing hover over each of the unit build icons / upgrade icons / ability icons when you get a chance to see what it says. what units should I use to destroy that tank) and also what your units weaknesses are (e.g. In order to win you really need to be able to understand both what the enemy units weaknesses are (e.g. against vehicles) and very weak in other situations (e.g. Learn what the various units, abilities and upgrades doĭawn of war is very "rock paper scissors"-esque with most units being strong in a specific situation (e.g.
